About Me

IndieDeveloperCEOCreativeDirectorDesignerKarinSkoog_VideoGameIndustry_SpeakerWriterDeveloperExpert

I am the CEO & Creative Director of Golden Moose Studios. We are based in California, USA and currently live as digital nomads, traveling around the Asia Pacific as we develop our studio’s first title.


Follow our company blog, newsletter or social media to see where we are in the world!


  • I do freelance consulting work on games and apps, primarily AI design, game design, and UI design. Please reach out if your team is in need of a “second pair of eyes!”

  • I am also available to speak on video game industry topics at events worldwide. Please see my Speaking page for more information.

Contact me: karineskoog@gmail.com


Experience:Video Game AI Design Expert Consultant Behavior Trees

I am an AI Designer/Game Designer with 5+ years of experience in the video game industry:

  • I served as an AI Designer/Game Designer at Avalanche Studios in Stockholm, Sweden (using in-house behavior trees).

  • I specialized in AI Design during my game design education (using Unreal Engine 4).

  • I worked across AAA and indie studios in Game Localization, Narrative Design, and as a Producer/Designer.

My tool experience includes Unity 5, Unreal Engine 4, in-house game engines, C#, scripting, behavior trees (AI design work), Photoshop.


Games:
My interest in games stems from childhood. I played a lot of educational PC games, as well as games on the Game Boy, N64, and SNES. I made a deal with my dad when I was young – I would study for an upcoming test if I could get an N64. He never made a bargain like that with me again! Before working in the game industry, I started out working retail at E.B. Games and Gamestop.

I sometimes play games in other languages when they are localized into Spanish, French or Swedish.

Programming Skills:ParadoxScriptingMods
I studied elements of computer science off and on since I was young, spanning from Java to C#, as shown in the timeline below.

I pick up languages quickly – after a week of instruction in Unreal 4’s blueprint system, I scripted a small PC game. I also learned Paradox’s original scripting language in a day so I could mod Europa Universalis IV and Crusader Kings II.


You can see an overview of my experience with computer science below:



Logo Programming Language

In elementary school, I learned the fundamentals of programming with Logo.

HTML

During high school, I taught myself HTML to customize my MySpace. I quickly learned the importance of optimization after overloading my page with slideshows and special effects.

Robotics Team

I was on my high school Robotics team and competed in 2 competitions.

AP Computer Science (Java)

I took a college level computer science class (Java) in my last year of high school.

Coding Meetups & Private Unity Lessons

While working as Associate Producer in San Francisco, I took private lessons in C# & Unity. I also went to Women Who Code meetups at Kabam and other game studios in order to learn more about Unity and Javascript.

Started Game Design Program

In 2014, I quit my job as Associate Producer to move to Sweden and study Unreal and Unity full time.


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