Avalanche Studios/Expansive Worlds

AI Designer/ScripterHunterCalloftheWild_small

Platform: PC, Xbox One, PlayStation 4
Games: theHunter: Call of the Wild
Release Date: February 16, 2017 (Steam)


Description:
Avalanche Studios is an independent AAA developer dedicated to creating huge open worlds, best known for titles like Mad Max and Just Cause.



RESPONSIBILITIES

Overview:
I was responsible for designing and scripting the behavior of the animals in theHunter: Call of the Wild at Avalanche Studios/Expansive Worlds, using an in-house behavior tree system. Example screenshot of Avalanche Studios’ behavior tree tech (as shown in Robert Meyer’s GDC 2017 talk on Just Cause 3’s AI):
AvalancheStudios_BehaviorTreeExample_JustCause3


Details:
I collaborated with many people across disciplines in order to deliver a high quality AI experience, including animators/animation transition coders, programmers, designers, and world artists:


Animators/Transition Coders: I worked with animators and animator transition coders to create specific behaviors, finding reference material to explain my vision for behaviors. I tested animation transitions and work with the transition coder to ensure all behaviors have the necessary transitions.

Programmers: In order to create new behaviors, I requested certain parameters or functions be exposed so I had access to them in the behavior tree.

Designers: Since AI behaviors were at the forefront of my work, I also worked with the Lead Designer to design and implement systems related to the AI.

World Artists/Builders: My work included regularly communicating with world artists to ensure world features supported gameplay and worked with the vision I had for the AI.



For detailed information about my AI Design work, read my blog post:
theHunter Call of the Wild - AI Design - Blog Post

CREDITS
theHunter Call of the Wild Game Design Credits

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Senior Game Designer at Avalanche Studios:
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Level/Game Designer at Avalanche Studios:
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