theHunter Call of the Wild game - AI Design - Blog Post - Deer Resting

theHunter: Call of the Wild – Designing Believable, Simulated Animal AI

This blog post was published with permission from Avalanche Studios. Introduction: theHunter: CotW – The Most Realistic Hunting Game Ever Prior to working on theHunter: Call of the Wild, the closest I ever got to hunting was skeet shooting with relatives in the midwest (shooting at orange discs fired into the air). I joined theHunter: […]


Kingdom Rush Frontiers: How I Would Change the Hero’s AI Design

The Game & its AI Kingdom Rush Frontiers is an addictive tower defense game, developed by Ironhide Game Studio. AI The game incorporates a ton of AI behavior, as the player is able to place buildings, and the placed militia/buildings automatically respond to enemy advances. Player Input Player input is also required, wherein the player […]

Coding Timeline

Coding Timeline